April, 2009

24
Apr 09
robert

Robert

Continuing with our team member introductions, this friendly fellow is Robert, EVP Marketing & Sales. May I? Robert, the world – the world, Robert. If you’ve been to one of the trade fairs where we go such as the Games Convention, GDC, Casual Connect and the like, you’ll probably have met him.  Also, if you’ve enquired about business opportunities, you’ll very likely have received mail from him.

hail_to_the_mustardRobert is not only busy explaining and selling Neutron and Photon,  holding speeches and managing clients, he’s also a keyboard player and enjoys the art of surreal Skype personal messages such as “hail to the mustard”.

21
Apr 09

Tech UpdateWe updated the SDKs for Win32, WinMobile, iPhone (each with v5.7.1) and Unity3D (v5.3.8).
The Unity3D SDK includes fixes for Neutron / HTTP to run in all web players alike. Also, this marks the release of several Photon Client enhancements. One particular hidden issue: UDP packages were dropped when they reached more than 1300 bytes length. Our internal size limit is now 1270 instead of the regulart 1400 bytes.
Check the Developer Network for all the updates and the release_history.txt for more details.

20
Apr 09
Chris

Chris

Continuing our team introductions: This is our CTO and Exit Games founder Christof Wegman, also known as Chris, also known as Bertelmonster2K, also known as He’s-in-a-meeting. Chris is wireframed to all our servers, he receives downtime alerts by brain implant and dreams in binary patterns.

Apart from that he’s a great boss, the best boss on earth, actually we thought about nominating him for president, we all love to make him an extra coffee, and I’m writing all of this just in case he reads it.

Chris loves good food and travels, his wife and his baby daughter, and best of all, he loves BBQ-ing just as much as I do, so I’m pretty confident we’ll have a great BBQ summer fest this year again.

17
Apr 09

In March, the United States Golf Association (USGA) and World Golf Tour (WGT) had announced that they had formed an agreement to host the first Virtual U.S. Open Championship on www.USOPEN.com.

The Virtual U.S. Open will take place on a state-of-the-art simulation of the Black Course at Bethpage, allowing golf enthusiasts everywhere to play an online golf championship from their computers at no cost, at the same time and on virtually the same course as the actual U.S. Open competitors in June.

Qualifying rounds for the Virtual U.S. Open are playable May 25 through June 21. The top 156 qualifiers plus ties will then square off for the Virtual U.S. Open title on June 22. The winner will be crowned the USGA Virtual U.S. Open Champion and will be a guest of the USGA at the 2010 U.S. Open at Pebble Beach Golf Links in Pebble Beach, Calif.

A closest-to-the-hole challenge on WGT’s virtual Bethpage Black is already be available on http://usga.usopen.com/2009/virtualopen/ for players to test their skills, before the Virtual U.S. Open qualifying rounds begin.

16
Apr 09

Now that we have this blog, wouldn’t it be great if all of Exit Games’ team members would stop by, maybe contribute some posts and introduce themselves? Well, the problem is, or rather the good reason for this not happening is that they need to work. Which on a side track just makes me wonder if it’s a clever idea that I take any time to post here … Oh, well, where was I? Oh yes, the Exit Games team.

Tobias

Tobias

Let me introduce our lead client engineer, Tobias Schweers. He is responsible and coordinates the development of the various client libraries of Neutron and Photon. He knows absolutely everything about every command there is and on top of that he also knows why this is the case, since he’s involved in concept and development of new functions as well. Sometimes support enquiries seem to get him close to taking out his “RTFM” t-shirt, but in the end he’s too much of a nice and helpful guy, enjoying red wine and a decent multiplayer gaming session.