April, 2009

09
Apr 09

Extreme Re-Branding

You have seen this before, it’s our good old familiar company logo

eg_logo_old

Well, the world changes and so does Exit Games. During the last couple of months we have invested an enormous effort and spent massive amounts of money to have our logo entirely redesigned. And today, we’re proud to present our completely new outfit:

eg_logo_new

Can you spot the difference? Ok, agreed, it’s minor, but it’s really all about what’s different: We don’t want to appear focussed on mobile games only. Neutron and our latest product Photon are aimed at all kinds of games, PC games, browser games, online games, console games, you name it. So there you are: We have a new logo – and you may not even have noticed …

07
Apr 09

I was asked at the GDC several times how Photon differentiates from competition (SmartFox was most mentioned, Electro Server second) so here is an quick overview table:

photon_vs_smartfox_vs_electro-server4

Photon and Competition

Although this is just a very basic overview it already shows the advantages of Photon: (reliable) UDP, C++ server, extensible in C#, support of any data types.

03
Apr 09

Exit Games Photon Launched

You may have read it in the press on Gamasutra, DevelopMag, GamesIndustry.biz or MCV:

We’ve only just announced our new Product “Photon”. While our other product, “Neutron”, enables multiplayer game development as a managed service, “Photon” is a development framework for multiplayer games aimed at hands-on developers looking for maximum speed and freedom.

Of course, “Photon” SDKs are available for all major platforms (PC, MAC, Flash, Unity3D, iPhone, Android, Brew, J2ME/SE). Coming as a regular software licence starting at only $ 500 for a single server licence and 100 concurrent users, you can simply download our free full-featured 30-day trial version (including demo applications) and start developing right away. Send us an email if you’re interested in other licences or have a look at the Photon website for further information.

As a major client, Cmune chose Photon for their “Paradise Paintball” game. Reworking the multiplayer functionality from a prior multiplayer engine to Photon is currently on the way. Look out for the game at Facebook soon!

Unity LogoSince “Paradise Painball” is based on Unity 3D, have a look at Unity’s discussion forum where an interesting discussion is going on.