We have been working on several new features for Photon over the last weeks and it’s about time to mention them here.
First of all, there will be fragmentation support. This means you can finally send more than 1KB as you data will be stretched over several packets if needed. You don’t have to care about this.
Channels are also new. They provide separate sequences for your sent data and have implicit prioritization: Your movement updates in channel 0 could be handled independently of the reassembly of bigger chunks in channel 1.
The Lite application will have several changes as well. We provide a simple Property system for games and players which becomes part of the client API as well. Events are now built with the help of Attributes and Reflection, just like Operations the values are auto-filled.
We are looking forward to your feedback.