November, 2009

12
Nov 09

Photon Flash Client SDKToday is the release of the long awaited Flash Client SDK for Photon. The AS3 API allows you to connect to the regular Photon server and through this you can also connect to clients on other supported platforms.

Build entire realtime multiplayer games in Flash or enhance the community site of your games with a client that displays in-game information.

To ensure low traffic, TCP binary sockets are used in combination with AMF3 encoding. This supports all AS3 datatypes. The Photon Server SDK supplies you with a “policy application”, which provides the necessary policy file for cross-domain connections (swf not hosted on the same server it connects to).

Flash incurs two limitations: It supports only TCP sockets, so UDP is unavailable. The second limit applies only to cross-platform games and means you should only use AS3 datatypes, even if other platforms support more datatypes natively.

To all Flash developers: download and feel free to give feedback.

12
Nov 09

We are happy to announce a drastic price cut for Neutron:

  1. Setup costs are reduced to US$ 490,- (formerly US$ 2,000)
  2. New: Neutron Indie license for just US$ 100 per month without any setup costs
  3. One currency: US$. While this is not really news for our US clients, it is for all our Non-US clients

The new Neutron licenses are:
neutron pricing

Please write a quick mail to business[at]exitgames.com in case of any questions or license requests.

12
Nov 09

We have introduced a new license: “Photon & Neutron Indie”. Now, all those independends that want to develop with our professional multiplayer engines can license them for just US$100 (Photon=one time, Neutron=monthly).

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