June, 2010

22
Jun 10

Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon

(Portland, USA) – June, 2010 –– Exit Games, the leading provider of multi-platform online game engines and services, today announced that its network engine, Photon, has been selected by the global leader in browser-based gaming, Bigpoint (http://bigpoint.com). Photon was chosen to power the online features in a game based on Universal’s hit film franchise ‘The Mummy’.

Continue reading →

22
Jun 10

With RC4, Photon today takes a leap toward the v2.0 release. We streamlined the logic, cleaned up code and namespaces and tracked down all known issues from RC3.

Most notably we tackled the issue on some machines, where Photon ceased to send events from one player to any other after a few seconds, independent of the amount of data sent. This is fixed. Aside from this and some more, clients are now disconnected when their sendbuffer is full. This can be adjusted with the config settings to some degree but in general helps avoid bigger problems.

Also new is that the MMO Demo has become it’s own package. We hope it’s easier when server- and client-source for this complex application are in just one package. The Photon Server SDK only includes the compiled MMO Demo to run it by default and upcoming client SDKs won’t include MMO clients (but still do).

As we are getting closer to a v2.0 release (without the RC ending), we added documentation. If you used RC3 before this, make sure to check the upgrade guide in the SDK.

Get the RC4 packages here

08
Jun 10

We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of The Mummy.

The Mummy Online - Powered by Exit Games Photon

Large scale MMOs like The Mummy Online which is based on the famous film franchise and published by the browser-games giant are what Photon is made for. As the game will be developed with Unity technology we are more then happy that Photon once more is chosen for a Unity-based game. This again proves that Photon and Unity is an ideal combination especially when it comes to huge MMO projects and real-time games.

We will work on a mini-interview with Schell and the reasons why they have chosen Photon to power The Mummy Online and will publish it here in our blog.

Stay tuned :)

08
Jun 10

We uploaded a new 2.0 release candidate: RC3. We are getting close to release. As always check the release_history_*.txt files for the details.

In a nutshell this release brings:

  • Advanced timeout handling in TCP and UDP and configurable timeouts
  • Convenient “Open Logs” in the tray application PhotonControl which opens the log files  immediately
  • Several enhancements in Performance Counter handling
  • Photon Applications can now use app.config files as provided by Visual Studio. Add your own settings as shown in Lite.sln
  • Several performance enhancements

Download here.