July, 2010

28
Jul 10
What were the reasons to use an online game engine/network middleware?

Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences.

What were the main reasons to choose Exit Games Photon for “The Mummy”?

Matt:  First, Photon’s proven Unity support. We’re using Unity for ‘the Mummy Online, so this was a must-have. Second Photon’s use of C#  allows us to use the game scripting language on  both the server and client. Third, the support of reliable UDP also a must-have for any MMO. And lastly, Photon’s pricing made sense.

From your point of view: What are the advantages of Photon over its competition?

Matt: We evaluated other products, but found Photon’s feature to be the best fit for our needs. The combination of: UDP, binary sockets, C# to write the server code, plus a great Unity SDK, was hard to beat.

Thanks Matt!

Matt Mahon is Technical Director of Schell Games which is developing “The Mummy” MMO for Bigpoint.

28
Jul 10


(Click here to watch in HD directly on YouTube)

This video gives you a short introduction to the MMO Demo for the Photon socket-server. It shows how to merge the Unity Island Demo into our package, compile and start the windows client to create some simulated players before you finally visit the tropical island inside Unity. See how you move the simulated players around and how to modify the view distance.

You do need to have the Photon socket-server installed locally, of course. How to do this, our How to Install Photon video will show you – in even less time.

22
Jul 10

We really had a great time with all those release candidates recently but ultimately we all knew this was going to end sometime soon. This time is now.

After fixing all known issues, Photon v2 is finally declared stable!

As usual for releases after an extensive time with RCs, this has only a handful of changes: Creating operations became one step easier (no PopulateParameters anymore) and more verbose in case of errors (all get listed now, instead just the first one). There is more documentation (photon-getting-started.pdf, photon-configuration.pdf and in Lite code) and even PhotonControl got a few updates.

In the near future, we will lower the entry barriers and extend the current package.

Get Photon v2 now.

19
Jul 10


(Click on the video to watch in HD directly on YouTube)

Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and it runs. And all it takes is just about 2 minutes. You do need to have the Photon Server installed locally, of course. How to do this, our How to Install Photon video will show you – in even less time.

16
Jul 10


(Click on the video to watch in HD directly on YouTube)

Downloading, installing and starting Photon is a matter of just a few minutes as you can see in this clip.
You will see, first steps are incredibly easy and will take only about two minutes to run your own socket-server!

Many more videos are to follow – in the meantime, don’t hesitate to let us know what you think.