Wow. Although we are working since quite a while with World Golf Tour it still amazes me to see what effort and passion it needs to build such a game. Please see yourself in this great behind-the-scenes video:
July, 2011
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Portland, OR – July 13, 2011 – Exit Games today announced that its leading network engine and socket server ‘Photon’ is now fully integrated with Marmalade, the leading product for developers to build and distribute rich cross-platform applications quickly, easily and without compromise. Marmalade allows developers to write apps in standard C++ and deploy from this single code base as native applications to iOS, Android, webOS and a wide range of other platforms. The latest version allows developers to easily access any native APIs they choose on iOS and Android. Marmalade’s unique architecture ensures optimal performance and functionality when developing cross-platform.
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In July 19-21 Develop in Brighton, UK, is the place to be.
If you like to to touch base with our CTO Chris in lovely Brighton please drop him a quick mail at chris[at]exitgames.com.
Chris will happily tell you more about upcoming Photon 3, our latest partnership with Marmalade or our 2011 roadmap.
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This time I prefer to let our customer Ticking Bomb Games speak for us:

“We are 100% satisfied with Photon! It made our work not only much easier but also much faster. It simply offers the key features to build scalable MMOGs with Unity: reliable UDP and a socket-server that is extensible in C#. On top of that: they have a great and experienced team that intensively supported us to build our titles networking framework. We can absolutely recommend Photon and the folks at Exit Games!”
Tobias Severin, Development Director at Ticking Bomb Games

