August, 2011

31
Aug 11

We’re super happy to announce that we released Photon 3 with an initial batch of client SDKs, including the first version of the Javascript WebSocket SDK.

Photon 3

While it’s a release candidate only, it already is pretty stable and boasts a bunch of new features and improvements:

  • Server to Server API: Send operations, responses and events between servers.
  • Loadbalancing: The new application uses a master to distribute players across gameservers.
  • Cleaned up codes: The codes in Lite and Lite Lobby are now out of your way.
  • Cleaned up APIs: Client and Server APIs have been streamlined and extended.
  • Event Caching: On demand, store event content for players joining later on
  • More supported types: Serialization of non-strict object arrays and Dictionary
  • Even more types: Write serializer and deserializer methods and use your own custom types.
  • Updated Exception handling in the server and its apps
  • Windows Phone 7.1 library
  • New Versioning: The first 2 digits of client library versions will match those of the server.

 

Not all client SDKs have been updated yet. Keep an eye on the download page, subscribe to our RSS and follow us on Twitter to get them as early as they become available.

The free 100ccu license and Unlimited-Trial licenses are available for download but we did not yet start to upgrade recently bought licenses of Photon 2 customers.
Please use the trial and 100ccu in the meantime where possible and do not hesitate to get in touch with us if this isn’t feasible for you.

Download Photon 3 RC1 right now!

31
Aug 11

This Photon 2 release primarily fixes problems on some devices. Some of our customers got stuck on Android platforms, where newer OS versions caused the communication to stop soon after connect. It turned out to be a threading issue, which didn’t show up in our tests. This is now fixed and confirmed by our customer (thanks, again).

Other changes: The peerId assigned by Photon is only accepted once per connect, making this progress a bit faster.

Please note: The included Eclipse solution for the demo currently has a broken path to the external library jar. Eclipse won’t accept relative paths to anything outside a project. We will change the paths for the upcoming Photon 3 release (still several weeks ahead). Also: The server’s url is now 127.0.0.1 and must be changed, as Android won’t host Photon.

Get the new release on our download pages.

12
Aug 11

Chris, Tom and me are looking forward to meet you next week Weds-Friday at gamescom in Cologne. You can find us at the gamecity Hamburg booth in hall 4.2 M034 in the business area.

I hope to see you all in Cologne!

08
Aug 11

Portland, OR – August 4th, 2011 – Exit Games today announced that its leading network engine Photon has been selected by KranX Productions to power the network features of Nival’s Kings Bounty: Legions, a socialmassive multiplayer online game (MMOG).

Once more Photon was chosen by a top-tier development studio due to its unparalleled and unique feature set, which include:
- Reliable UDP, the ideal protocol for MMOGs
- C/C++ based core for ultimate performance
- Server extensibility in C#/.NET
Continue reading →

08
Aug 11

Portland, OR – July XX, 2011 – Exit Games today announced that it has entered into a distribution agreement with The9, the leading online game operator and developer in China. According to the agreement The9 will exclusively market and distribute Exit Games Photon to developers and publishers throughout China. Continue reading →