We’re super happy to announce that we released Photon 3 with an initial batch of client SDKs, including the first version of the Javascript WebSocket SDK.

While it’s a release candidate only, it already is pretty stable and boasts a bunch of new features and improvements:
- Server to Server API: Send operations, responses and events between servers.
- Loadbalancing: The new application uses a master to distribute players across gameservers.
- Cleaned up codes: The codes in Lite and Lite Lobby are now out of your way.
- Cleaned up APIs: Client and Server APIs have been streamlined and extended.
- Event Caching: On demand, store event content for players joining later on
- More supported types: Serialization of non-strict object arrays and Dictionary
- Even more types: Write serializer and deserializer methods and use your own custom types.
- Updated Exception handling in the server and its apps
- Windows Phone 7.1 library
- New Versioning: The first 2 digits of client library versions will match those of the server.
Not all client SDKs have been updated yet. Keep an eye on the download page, subscribe to our RSS and follow us on Twitter to get them as early as they become available.
The free 100ccu license and Unlimited-Trial licenses are available for download but we did not yet start to upgrade recently bought licenses of Photon 2 customers.
Please use the trial and 100ccu in the meantime where possible and do not hesitate to get in touch with us if this isn’t feasible for you.
