We have done a lot of number crunching (…and are still doing) to define the pricing for our latest product, Photon Cloud.
What we already know: Photon Cloud’s basic edition will cost US$ 9 per month for 100 concurrent users. Continue reading →
We have done a lot of number crunching (…and are still doing) to define the pricing for our latest product, Photon Cloud.
What we already know: Photon Cloud’s basic edition will cost US$ 9 per month for 100 concurrent users. Continue reading →
We are excited to announce that Photon 3 has been nominated as finalist in the Networking category for this year’s Front LineĀ Awards by Game Developer.
Voting closes November 18th, so there are only a few days left to cast your vote for Photon.
One of our favorite gaming magazines for iPad, GEE Display, asked us if we can help them with a nice prize as they were planning a Unity special in their latest (and first) international magazine edition featuring a Unity multiplayer game contest. A prize for a multiplayer contest? Sure we can!
While the folks from Unity give away a Unity Pro license, we’ll give you one free year in the Photon Cloud plus you can win an annual subscription to the GEE magazine.
Read about the contest and how you can enter here.
Good news for all Marmalade-developers: Finally you also get your first client SDK, which is compatible to Photon 3 servers!
Probably the most important change for iOS-developers: the Beta-SDK is compatible to Xcode 3 again (unlike the Alpha which required Xcode 4).
If you are using objC then there are more good news for you: customType support in objC has left the developer-preview state and is final like in other languages.
Last but not least, this update fixes all the memory leaks which have been introduced between 6.5.5 (the last Photon 2 client) and 3.0.0.0 Alpha/PublicAlpha.
Please refer to the release-history files for a detailed list of all changes.
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