This update contains very few changes to the libraries and instead focuses on the contained demos.
We refactored the C++ and objC demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers the following immediate changes:
iOS: 2 new C++ demos – the hello world one, known from the marmalade sdk, which is optimized to be an as easy as possible entry point into using Photon and a C++ version of the graphical realtime-demo, based on cocos2d-x (still also shipping the directly openGL ES based objc version in addition)
Marmalade: 1 new C++ demo – finally the Marmalade SDK also comes with a version of the graphical realtime demo
Win32: 1 new C++ demo: the hello-world one; and the C++ realtime demo now ships with a new graphics engine and a new look
Last but not least the most shining news of this release of course is, that finally we officially support OS X as client platform
Get the new native Photon 3 Client SDKs here.