This release fixes a bug in the autoJoinLobby feature in the C++ and the objC LoadBalancing API and a bug in the gamelist-updates in the C++ LoadBalancing API.
No API-changes and no changes at all outside the LoadBalancing code have been introduced with this release.
Get the new SDKs for Photon Server here and for Photon Cloud here.
Tags: Developer, Development, Highlight, iPad, iPhone, Network Engine, Photon, Photon Cloud, SDK, socket-server