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02
Sep 10

In case you missed the news, OpenFeint just announced some awesome new cross platform multiplayer tech, PlayTime.

It’s FREE and launching later year. You’ll get:

  • Easy-to-integrate multiplayer
  • Voice chat technology
  • Casual and Hardcore versions

For Casual Games: Give people a reason to laugh and play. All you need is a high score and you can transform your game from single to multiplayer in just a few hours.

For Hardcore Games: Build the hardest of core multiplayer games with some advanced tech we’ve created in partnership with Exit Games. You’ll get a socket-based cross platform server, support for up to 16 player server authoritative games, a lobby & matchmaking.

Apply for the private beta now: http://openfeint.com/developers.

28
Jul 10
What were the reasons to use an online game engine/network middleware?

Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences.

What were the main reasons to choose Exit Games Photon for “The Mummy”?

Matt:  First, Photon’s proven Unity support. We’re using Unity for ‘the Mummy Online, so this was a must-have. Second Photon’s use of C#  allows us to use the game scripting language on  both the server and client. Third, the support of reliable UDP also a must-have for any MMO. And lastly, Photon’s pricing made sense.

From your point of view: What are the advantages of Photon over its competition?

Matt: We evaluated other products, but found Photon’s feature to be the best fit for our needs. The combination of: UDP, binary sockets, C# to write the server code, plus a great Unity SDK, was hard to beat.

Thanks Matt!

Matt Mahon is Technical Director of Schell Games which is developing “The Mummy” MMO for Bigpoint.

22
Jul 10

We really had a great time with all those release candidates recently but ultimately we all knew this was going to end sometime soon. This time is now.

After fixing all known issues, Photon v2 is finally declared stable!

As usual for releases after an extensive time with RCs, this has only a handful of changes: Creating operations became one step easier (no PopulateParameters anymore) and more verbose in case of errors (all get listed now, instead just the first one). There is more documentation (photon-getting-started.pdf, photon-configuration.pdf and in Lite code) and even PhotonControl got a few updates.

In the near future, we will lower the entry barriers and extend the current package.

Get Photon v2 now.

22
Jun 10

Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon

(Portland, USA) – June, 2010 –– Exit Games, the leading provider of multi-platform online game engines and services, today announced that its network engine, Photon, has been selected by the global leader in browser-based gaming, Bigpoint (http://bigpoint.com). Photon was chosen to power the online features in a game based on Universal’s hit film franchise ‘The Mummy’.

Continue reading →

08
Jun 10

We are super proud that Photon was chosen by Bigpoint and the game’s developer Schell Games, a US-based studio led by renowned game designer and author Jesse Schell, to power the network features of The Mummy.

The Mummy Online - Powered by Exit Games Photon

Large scale MMOs like The Mummy Online which is based on the famous film franchise and published by the browser-games giant are what Photon is made for. As the game will be developed with Unity technology we are more then happy that Photon once more is chosen for a Unity-based game. This again proves that Photon and Unity is an ideal combination especially when it comes to huge MMO projects and real-time games.

We will work on a mini-interview with Schell and the reasons why they have chosen Photon to power The Mummy Online and will publish it here in our blog.

Stay tuned :)

31
May 10

Congrats to the guys at CMUNE - their growth rate in the past weeks is just crazy. In just 8 week they went from 200,000 to over 500,000 monthly active users.

We are pretty proud as well because Paradise Paintball is powered by Photon. Keep up the good work.

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03
Mar 10

It would be great to meet up at GDC next week for a chat to learn about your plans and to explore potential business opportunities.

We have some cool demos with us.

From Thursday till Saturday we are located in the German Pavillion #802 / 10.

21
Dec 09
shop

Shopping at Exit Games has never been this easy. No matter if you need a licence for Neutron or for Photon, just visit our shop, select the most suitable licence for you, register, download and off you go.

You can also opt for a free 30-day trial version to see how it works.

Visit the Exit Games Shop

12
Nov 09

Photon Flash Client SDKToday is the release of the long awaited Flash Client SDK for Photon. The AS3 API allows you to connect to the regular Photon server and through this you can also connect to clients on other supported platforms.

Build entire realtime multiplayer games in Flash or enhance the community site of your games with a client that displays in-game information.

To ensure low traffic, TCP binary sockets are used in combination with AMF3 encoding. This supports all AS3 datatypes. The Photon Server SDK supplies you with a “policy application”, which provides the necessary policy file for cross-domain connections (swf not hosted on the same server it connects to).

Flash incurs two limitations: It supports only TCP sockets, so UDP is unavailable. The second limit applies only to cross-platform games and means you should only use AS3 datatypes, even if other platforms support more datatypes natively.

To all Flash developers: download and feel free to give feedback.

12
Nov 09

We are happy to announce a drastic price cut for Neutron:

  1. Setup costs are reduced to US$ 490,- (formerly US$ 2,000)
  2. New: Neutron Indie license for just US$ 100 per month without any setup costs
  3. One currency: US$. While this is not really news for our US clients, it is for all our Non-US clients

The new Neutron licenses are:
neutron pricing

Please write a quick mail to business[at]exitgames.com in case of any questions or license requests.