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	<title>Exit Games Weblog</title>
	<link>http://blog.exitgames.com</link>
	<description>Exit Games Neutron, Photon, Realtime, iPhone, Android, G1, Flash, multiplayer development weblog</description>
	<lastBuildDate>Tue, 07 Sep 2010 14:56:08 +0000</lastBuildDate>
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		<title>Photon Dotnet and Unity SDK release v5.9.0</title>
		<description><![CDATA[We just released new Photon Client SDKs for DotNet, Unity 3d and Silverlight. The new version is compatible with Unity iPhone 1.7, Unity 2 and Unity 3 (beta) and includes several internal improvements and some additional features. Most importantly: any callback and state-change of the library is now done in the game-thread, within Service() (or [...]]]></description>
		<link>http://blog.exitgames.com/2010/09/photon-dotnet-and-unity-sdk-release-v5-9-0/</link>
			</item>
	<item>
		<title>OpenFeint Partners with Exit Games to Power PlayTime’s Realtime Features</title>
		<description><![CDATA[In case you missed the news, OpenFeint just announced some awesome new cross platform multiplayer tech, PlayTime. It&#8217;s FREE and launching later year. You&#8217;ll get: Easy-to-integrate multiplayer Voice chat technology Casual and Hardcore versions For Casual Games: Give people a reason to laugh and play. All you need is a high score and you can [...]]]></description>
		<link>http://blog.exitgames.com/2010/09/openfeint-playtime/</link>
			</item>
	<item>
		<title>Tutorial &#8220;NetSync Objects for Photon&#8221;</title>
		<description><![CDATA[We just released a new developer tutorial on our download page which extends Photon to buffer objects inside a room and update clients with their type, position and rotation. This one is especially interesting for everyone using Unity3d as it&#8217;s client side is Unity-only. Of course you can learn a bit from it for any [...]]]></description>
		<link>http://blog.exitgames.com/2010/08/tutorial-netsync-objects-for-photon/</link>
			</item>
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		<title>Update Trio: Photon socket-server, MMO and Flash Client</title>
		<description><![CDATA[After the Photon 2 release, we got great feedback, tweaked our code a bit and added more documentation. Today, we want to give you all an update of Photon socket-server, the MMO Demo package and also a fix for Flash clients. The MMO Demo v2.0.5 implements proposals that emerged in forum discussions with our growing [...]]]></description>
		<link>http://blog.exitgames.com/2010/08/update-trio-photon-mmo-and-flash-client/</link>
			</item>
	<item>
		<title>INTERVIEW: Schell Games on “The Mummy” MMO network engine selection</title>
		<description><![CDATA[What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else&#8217;s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences. What were the main reasons to choose Exit Games Photon for “The Mummy”? Matt:  First, Photon&#8217;s proven [...]]]></description>
		<link>http://blog.exitgames.com/2010/07/interview-shell-games-on-network-engine-selection/</link>
			</item>
	<item>
		<title>VIDEO: Using the Photon socket-server MMO Demo</title>
		<description><![CDATA[(Click here to watch in HD directly on YouTube) This video gives you a short introduction to the MMO Demo for the Photon socket-server. It shows how to merge the Unity Island Demo into our package, compile and start the windows client to create some simulated players before you finally visit the tropical island inside [...]]]></description>
		<link>http://blog.exitgames.com/2010/07/video-using-the-photon-mmo-demo/</link>
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		<title>Photon v2.0 released</title>
		<description><![CDATA[We really had a great time with all those release candidates recently but ultimately we all knew this was going to end sometime soon. This time is now. After fixing all known issues, Photon v2 is finally declared stable! As usual for releases after an extensive time with RCs, this has only a handful of [...]]]></description>
		<link>http://blog.exitgames.com/2010/07/photon-v2-0-released/</link>
			</item>
	<item>
		<title>VIDEO: Install the Photon socket-server SDK for Unity 3D</title>
		<description><![CDATA[(Click on the video to watch in HD directly on YouTube) Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and [...]]]></description>
		<link>http://blog.exitgames.com/2010/07/video-how-to-install-the-photon-sdk-for-unity-3d/</link>
			</item>
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		<title>VIDEO: Install and start Photon socket-server in 2 min</title>
		<description><![CDATA[(Click on the video to watch in HD directly on YouTube) Downloading, installing and starting Photon is a matter of just a few minutes as you can see in this clip. You will see, first steps are incredibly easy and will take only about two minutes to run your own socket-server! Many more videos are [...]]]></description>
		<link>http://blog.exitgames.com/2010/07/video-install-and-start-photon-in-2-min/</link>
			</item>
	<item>
		<title>PRESS RELEASE: Bigpoint.com and Schell Games Choose Exit Games Photon Network Engine for Upcoming Massively Multiplayer Online Game ‘The Mummy’</title>
		<description><![CDATA[Online Features of Massively Multiplayer Game (MMOG) ‘The Mummy’ Will be Developed on Top of High Performance Socket Server and Development Framework Exit Games Photon (Portland, USA) – June, 2010 –– Exit Games, the leading provider of multi-platform online game engines and services, today announced that its network engine, Photon, has been selected by the [...]]]></description>
		<link>http://blog.exitgames.com/2010/06/press-release-bigpoint-com-and-schell-games-choose-photon-network-engine-for-the-mummy/</link>
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