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	<title>Exit Games : Network Engines &#187; Andreas</title>
	<atom:link href="http://blog.exitgames.com/author/andreas/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.exitgames.com</link>
	<description>Exit Games Photon, Realtime, iPhone, Android, G1, Flash, multiplayer development weblog</description>
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		<title>Photon In Korea</title>
		<link>http://blog.exitgames.com/2011/03/photon-in-korea/</link>
		<comments>http://blog.exitgames.com/2011/03/photon-in-korea/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 16:52:56 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1151</guid>
		<description><![CDATA[Look at this, people, Photon is available in Korea! Click here to see full screenshot We have absolutely no idea what it says on rest of the website, but &#8220;Most Powerful Socket-Server for Unity 3D&#8221; sounds absolutely sufficient as far as we&#8217;re concerned&#8230; PS: Obviously, I&#8217;m pulling your leg &#8211; of course, this is our [...]]]></description>
			<content:encoded><![CDATA[<p>Look at this, people, Photon is available in Korea!</p>
<p style="text-align: center;"><a href="http://blog.exitgames.com/wp-content/uploads/2011/03/photon_korea_small.jpg"><img class="size-full wp-image-1149" title="photon_korea_small" src="http://blog.exitgames.com/wp-content/uploads/2011/03/photon_korea_small.jpg" alt="" width="320" height="171" /></a><a href="http://blog.exitgames.com/wp-content/uploads/2011/03/photon_korea.jpg" target="_self"></a></p>
<p style="text-align: center;"><a href="http://blog.exitgames.com/wp-content/uploads/2011/03/photon_korea.jpg" target="_self">Click here to see full screenshot</a></p>
<p><a href="http://www.gpmstudio.net/"><img class="alignleft size-full wp-image-1164" title="GPM logo" src="http://blog.exitgames.com/wp-content/uploads/2011/03/GPM-logo.png" alt="" width="120" height="49" /></a>We have absolutely no idea what it says on rest of the website, but &#8220;Most Powerful Socket-Server for Unity 3D&#8221; sounds absolutely sufficient as far as we&#8217;re concerned&#8230;<br />
PS: Obviously, I&#8217;m pulling your leg &#8211; of course, this is our official representative for Korea, GPM Studio <img src='http://blog.exitgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://blog.exitgames.com/2011/03/photon-in-korea/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Unity Studios and Exit Games are Cooperating to Bring the Market’s Best Tool-Set for Massive Multiplayer Online Game Development with Unity</title>
		<link>http://blog.exitgames.com/2011/02/legion/</link>
		<comments>http://blog.exitgames.com/2011/02/legion/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 17:08:18 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Unity 3D]]></category>
		<category><![CDATA[linkedin]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1128</guid>
		<description><![CDATA[Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon. Legion provides a powerful MMOG development framework for Unity developers, which is perfectly complemented by Exit [...]]]></description>
			<content:encoded><![CDATA[<p>Exit Games, the leading provider of network engines and Unity Studios, sister company of the leading 3D platform provider Unity, today announced a partnership to introduce the perfect product tandem for MMO game development with Unity: Legion and Photon.</p>
<p>Legion provides a powerful MMOG development framework for Unity developers, which is perfectly complemented by Exit Games Photon. Legion will provide an extension of the Unity editor, and seamlessly integrate easy-to-use MMO development tools with the existing Unity work-flow. With Legion the developer can concentrate on making great games, and let Legion deal with the complicated build processes and maintenance of MMO servers, client code, and logic behaviors.</p>
<p>Photon is a fast, reliable and powerful socket server and high-performance network engine for multiple gaming platforms. Photon is built on native C/C++ and features Reliable UDP for ultimate speed and performance while custom server code is written in .NET/C# which makes it an ideal choice for Unity-based development.</p>
<p>Legion and Photon together form the market’s most powerful and easy to use combination for MMOG development with Unity.</p>
<p>Lars Kroll Kristensen, Technical Director of Unity Studios states “Having researched the market for MMO packages, I found that Photon from Exit games was the perfect match for Legion, and that these two in tandem provide the best possible tools for MMO development with Unity.”</p>
<p>“Building an MMOG is a tough challenge and developers should choose their tools carefully. Legion from Unity Studios plus Exit Games Photon is an ideal combination and the most powerful tool-set one can find to build stunning MMOGs,” says Christof Wegmann, CEO and Founder of Exit Games.</p>
<p>Developers interested in implementing Legion and Photon in their Unity-enabled games can contact Unity studios at <a href="mailto:legion@unity-studios.com">legion@unity-studios.com</a> or <a href="mailto:legion@exitgames.com">legion@exitgames.com</a>.</p>
<p>Exit Games Photon Free licenses for Unity, iOS, Android, Flash, Silverlight and other platforms can be downloaded at <a href="http://shop.exitgames.com">http://shop.exitgames.com</a>.</p>
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			<wfw:commentRss>http://blog.exitgames.com/2011/02/legion/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MMO Class Using Photon on 3D Buzz</title>
		<link>http://blog.exitgames.com/2011/02/mmo-class-using-photon-on-3d-buzz/</link>
		<comments>http://blog.exitgames.com/2011/02/mmo-class-using-photon-on-3d-buzz/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 15:48:41 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1074</guid>
		<description><![CDATA[Ever wanted to know how to get started and what to consider when developing your own MMOG? 3D Buzz has started a class on exactly this subject. They chose Unity as underlying 3D engine, and &#8211; guess what &#8211; they chose Photon as their multiplayer backend technology. And this is what Jason Busby, founder of [...]]]></description>
			<content:encoded><![CDATA[<p><a title="MMO Class at 3D Buzz" href="http://www.3dbuzz.com/vbforum/content.php?170" target="_blank"><img class="aligncenter size-full wp-image-1073" title="mmog_training" src="http://blog.exitgames.com/wp-content/uploads/2011/02/mmog_training.jpg" alt="" width="528" height="94" /></a></p>
<p>Ever wanted to know how to get started and what to consider when developing your own MMOG? 3D Buzz has started a class on exactly this subject. They chose Unity as underlying 3D engine, and &#8211; guess what &#8211; they chose Photon as their multiplayer backend technology.<br />
And this is what Jason Busby, founder of 3D Buzz, says:</p>
<p><em>&#8220;We settled on Photon for a variety of reasons. The first is that Photon is built from the ground up in native C and C++. This makes it very small and streamlined (i.e. fast). It also utilizes UDP for faster performance, onto which is added a “reliability layer,” allowing the programmer to flag critical events, so that the server handles delivery of those packets. It makes for a very fast server with no dropping of critical data.<br />
Probably the most important point that tipped the scales in Photon’s favor was the fact that it is extensible in C#. This means that the development of the game client and the server itself could take place with a single unified language, rather than having to use one language for the client and another for the server.&#8221;</em></p>
<p>There you are. <a href="http://www.3dbuzz.com/vbforum/content.php?170">And here&#8217;s the article</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>VIDEO: Install the Photon socket-server SDK for Unity 3D</title>
		<link>http://blog.exitgames.com/2010/07/video-how-to-install-the-photon-sdk-for-unity-3d/</link>
		<comments>http://blog.exitgames.com/2010/07/video-how-to-install-the-photon-sdk-for-unity-3d/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 13:19:56 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=855</guid>
		<description><![CDATA[(Click on the video to watch in HD directly on YouTube) Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and [...]]]></description>
			<content:encoded><![CDATA[<div>
<p style="text-align: center;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="344" src="http://www.youtube.com/embed/NMs1-ziFx7Y" frameborder="0" allowFullScreen="true"> </iframe><br />
(Click on the video to watch in HD directly on YouTube)</p>
<p>Here is another tutorial video. It shows how easy it is to get the Photon socket-server SDK for Unity 3D running. Just download it from our website, unzip the files, edit the Unity Scene file (to change the server to your local IP) and it runs. And all it takes is just about 2 minutes. You do need to have the Photon Server installed locally, of course. How to do this, our <a href="http://blog.exitgames.com/?p=839">How to Install Photon video</a> will show you &#8211; in even less time.</p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://blog.exitgames.com/2010/07/video-how-to-install-the-photon-sdk-for-unity-3d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>VIDEO: Install and start Photon socket-server in 2 min</title>
		<link>http://blog.exitgames.com/2010/07/video-install-and-start-photon-in-2-min/</link>
		<comments>http://blog.exitgames.com/2010/07/video-install-and-start-photon-in-2-min/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 13:42:01 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=839</guid>
		<description><![CDATA[(Click on the video to watch in HD directly on YouTube) Downloading, installing and starting Photon is a matter of just a few minutes as you can see in this clip. You will see, first steps are incredibly easy and will take only about two minutes to run your own socket-server! Many more videos are [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><iframe title="YouTube video player" class="youtube-player" type="text/html" width="600" height="344" src="http://www.youtube.com/embed/hu7D5oc0Ags" frameborder="0" allowFullScreen="true"> </iframe><br />
<em>(Click on the video to watch in HD directly on YouTube)</em></p>
<p>Downloading, installing and starting <a href="http://photon.exitgames.com" target="_blank">Photon</a> is a matter of just a few minutes as you can see in this clip.<br />
You will see, first steps are incredibly easy and will take only about two minutes to run your own socket-server!</p>
<p>Many more videos are to follow &#8211; in the meantime, don&#8217;t hesitate to let us know what you think.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.exitgames.com/2010/07/video-install-and-start-photon-in-2-min/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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