
Author Archives
Dec 11
Oct 11
Photon Indie October Sale
$399 for Unlimited Users & Servers
Autumn leaves are falling down … and so do Photon Indie prices. We are in celebration mode!
More than 8,000 developers have signed up so far for Photon and we want to give something back to our fantastic Indie community:
So party with us, share the success and get a Photon Indie license for unlimited servers and concurrent users for just $399 during October.
We know it is still cheaper to pick-up some leaves on the street, but we think this offer will heat you up
as much as we are excited about our latest success:
Codemasters signing up Photon in a multi-title deal to build stunning MMOs such as F1 Online: The Game.
Put the pedal to the metal and spread the word about the most awesome engine …
Get the Photon Indie license for unlimited servers and concurrent users for just $399 here.
Cheers, you are great!
Jul 11
What’s new?
FIXED
- A second ping interval being initialized when connecting was confusing setting of server time.
- Wrong server time offset calculation, larger than should be
ADDED
- setServerTime() to force server time being (re-) set with next ping
CHANGED
- Server time only gathered once at start to be used as offset.
- Policy File loading, speeds up initial connect when using default policy Port 843
- Debugging is now false per default
Jul 10
Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences.
Matt: First, Photon’s proven Unity support. We’re using Unity for ‘the Mummy Online, so this was a must-have. Second Photon’s use of C# allows us to use the game scripting language on both the server and client. Third, the support of reliable UDP also a must-have for any MMO. And lastly, Photon’s pricing made sense.
Matt: We evaluated other products, but found Photon’s feature to be the best fit for our needs. The combination of: UDP, binary sockets, C# to write the server code, plus a great Unity SDK, was hard to beat.
Thanks Matt!
Matt Mahon is Technical Director of Schell Games which is developing “The Mummy” MMO for Bigpoint.

