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	<title>Exit Games : Network Engines &#187; Sec</title>
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	<link>http://blog.exitgames.com</link>
	<description>Exit Games Photon, Realtime, iPhone, Android, G1, Flash, multiplayer development weblog</description>
	<lastBuildDate>Thu, 12 Jan 2012 21:03:23 +0000</lastBuildDate>
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		<title>Happy Holidays!</title>
		<link>http://blog.exitgames.com/2011/12/xmas2012/</link>
		<comments>http://blog.exitgames.com/2011/12/xmas2012/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 10:09:12 +0000</pubDate>
		<dc:creator>Sec</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[network engine]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[socket-server]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1760</guid>
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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1761" title="Christmas 2012" src="http://blog.exitgames.com/wp-content/uploads/newsletter_xmas.jpg" alt="Thanks for all your support, have a safe and happy holiday!" width="550" height="450" /></p>
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		<item>
		<title>Get Your FREE Photon Cloud and win an iPad2!</title>
		<link>http://blog.exitgames.com/2011/10/winanipad2withphotoncloud/</link>
		<comments>http://blog.exitgames.com/2011/10/winanipad2withphotoncloud/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 18:24:26 +0000</pubDate>
		<dc:creator>Sec</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Fun Stuff]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1455</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.exitgamescloud.com/" target="_blank"><img src="http://blog.exitgames.com/wp-content/uploads/newsletter_massmailingaktion1.jpg" alt="Win an iPad2!" title="Get Your FREE Photon Cloud and win an iPad2!" width="550" height="400" class="aligncenter size-full wp-image-1457" /></a></p>
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		<title>Exit Games Photon Indie October Special!</title>
		<link>http://blog.exitgames.com/2011/10/indieoctoberspecial/</link>
		<comments>http://blog.exitgames.com/2011/10/indieoctoberspecial/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 15:28:16 +0000</pubDate>
		<dc:creator>Sec</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[network engine]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[socket-server]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1417</guid>
		<description><![CDATA[Photon Indie October Sale $399 for Unlimited Users &#38; Servers Autumn leaves are falling down &#8230; and so do Photon Indie prices. We are in celebration mode! More than 8,000 developers have signed up so far for Photon and we want to give something back to our fantastic Indie community: So party with us, share [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.exitgames.com/2011/10/indieoctoberspecial/newsletter_october_sale/" rel="attachment wp-att-1418"><img class="alignnone size-full wp-image-1418" title="Photon Indie October Sale!" src="http://blog.exitgames.com/wp-content/uploads/newsletter_october_sale.gif" alt="Photon Indie October Sale!" width="550" height="250" /></a></p>
<h1>Photon Indie October Sale</h1>
<h2>$399 for Unlimited Users &amp; Servers</h2>
<p>Autumn leaves are falling down &#8230; and so do Photon Indie prices. We are in celebration mode!<br />
<strong>More than 8,000 developers have signed up so far for Photon</strong> and we want to give something back to our fantastic Indie community:<br />
So party with us, share the success and <strong><a href="http://shop.exitgames.com/products/photon-indie-october-special">get a Photon Indie license for unlimited servers and concurrent users for just $399</a></strong> during October.</p>
<p>We know it is still cheaper to pick-up some leaves on the street, but we think this offer will heat you up<br />
as much as we are excited about our latest success:<br />
Codemasters signing up Photon in a multi-title deal to build stunning MMOs such as <a href="http://www.exitgames.com/References">F1 Online: The Game</a>.<br />
Put the pedal to the metal and spread the word about the most awesome engine &#8230;</p>
<p>Get the <strong><a href="http://shop.exitgames.com/products/photon-indie-october-special">Photon Indie license for unlimited servers and concurrent users for just $399 here</a></strong>.</p>
<p>Cheers, you are great!</p>
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		<title>Photon Flash Client SDK 5.5.5 released</title>
		<link>http://blog.exitgames.com/2011/07/photon-flash-client-sdk-5-5-5-released/</link>
		<comments>http://blog.exitgames.com/2011/07/photon-flash-client-sdk-5-5-5-released/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 14:48:57 +0000</pubDate>
		<dc:creator>Sec</dc:creator>
				<category><![CDATA[developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1272</guid>
		<description><![CDATA[&#160; What&#8217;s new? FIXED A second ping interval being initialized when connecting was confusing setting of server time. Wrong server time offset calculation, larger than should be &#160; ADDED setServerTime() to force server time being (re-) set with next ping &#160; CHANGED Server time only gathered once at start to be used as offset. Policy [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<h4>What&#8217;s new?</h4>
<p><strong>FIXED</strong></p>
<ul class="simpleList">
<li>A second ping interval being initialized when connecting was confusing setting of server time.</li>
<li>Wrong server time offset calculation, larger than should be</li>
</ul>
<p>&nbsp;</p>
<p><strong>ADDED</strong></p>
<ul class="simpleList">
<li>setServerTime() to force server time being (re-) set with next ping</li>
</ul>
<p>&nbsp;</p>
<p><strong>CHANGED</strong></p>
<ul class="simpleList">
<li>Server time only gathered once at start to be used as offset.</li>
<li>Policy File loading, speeds up initial connect when using default policy Port 843</li>
<li>Debugging is now false per default</li>
</ul>
<p>&nbsp;</p>
<p><a href="http://www.exitgames.com/Download/Photon/Current%20Releases.Photon-Flash-v5-5-5_SDK.zip">Direct Download &#8230;</a></p>
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		<item>
		<title>INTERVIEW: Schell Games on “The Mummy” MMO network engine selection</title>
		<link>http://blog.exitgames.com/2010/07/interview-shell-games-on-network-engine-selection/</link>
		<comments>http://blog.exitgames.com/2010/07/interview-shell-games-on-network-engine-selection/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 15:39:28 +0000</pubDate>
		<dc:creator>Sec</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=894</guid>
		<description><![CDATA[What were the reasons to use an online game engine/network middleware? Matt: The use of middleware let us leverage someone else&#8217;s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences. What were the main reasons to choose Exit Games Photon for “The Mummy”? Matt:  First, Photon&#8217;s proven [...]]]></description>
			<content:encoded><![CDATA[<div><em>What were the reasons to use an online game engine/network middleware?</em></div>
<p>Matt: The use of middleware let us leverage someone else&#8217;s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences.</p>
<div><em>What were the main reasons to choose Exit Games Photon for “The Mummy”?</em></div>
<p>Matt:  First, Photon&#8217;s proven Unity support. We&#8217;re using Unity for &#8216;the Mummy Online, so this was a must-have. Second Photon&#8217;s use of C#  allows us to use the game scripting language on  both the server and client. Third, the support of reliable UDP also a must-have for any MMO. And lastly, Photon&#8217;s pricing made sense.</p>
<div><em>From your point of view: What are the advantages of Photon over its competition?</em></div>
<p>Matt: We evaluated other products, but found Photon&#8217;s feature to be the best fit for our needs. The combination of: UDP, binary sockets, C# to write the server code, plus a great Unity SDK, was hard to beat.</p>
<p><em>Thanks Matt!</em></p>
<p>Matt Mahon is Technical Director of <a title="http://www.schellgames.com/" href="http://www.schellgames.com/" target="_blank">Schell Games</a> which is developing &#8220;The Mummy&#8221; MMO for <a title="http://www.bigpoint.com/" href="http://www.bigpoint.com/" target="_blank">Bigpoint</a>.</p>
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