Author Archives

07
Oct 11

Photon Indie October Sale!

Photon Indie October Sale

$399 for Unlimited Users & Servers

Autumn leaves are falling down … and so do Photon Indie prices. We are in celebration mode!
More than 8,000 developers have signed up so far for Photon and we want to give something back to our fantastic Indie community:
So party with us, share the success and get a Photon Indie license for unlimited servers and concurrent users for just $399 during October.

We know it is still cheaper to pick-up some leaves on the street, but we think this offer will heat you up
as much as we are excited about our latest success:
Codemasters signing up Photon in a multi-title deal to build stunning MMOs such as F1 Online: The Game.
Put the pedal to the metal and spread the word about the most awesome engine …

Get the Photon Indie license for unlimited servers and concurrent users for just $399 here.

Cheers, you are great!

06
Jul 11

 

What’s new?

FIXED

  • A second ping interval being initialized when connecting was confusing setting of server time.
  • Wrong server time offset calculation, larger than should be

 

ADDED

  • setServerTime() to force server time being (re-) set with next ping

 

CHANGED

  • Server time only gathered once at start to be used as offset.
  • Policy File loading, speeds up initial connect when using default policy Port 843
  • Debugging is now false per default

 

Direct Download …

28
Jul 10
What were the reasons to use an online game engine/network middleware?

Matt: The use of middleware let us leverage someone else’s expertise. It got us up and running faster, and leaves us more time to focus on making a great gameplay experiences.

What were the main reasons to choose Exit Games Photon for “The Mummy”?

Matt:  First, Photon’s proven Unity support. We’re using Unity for ‘the Mummy Online, so this was a must-have. Second Photon’s use of C#  allows us to use the game scripting language on  both the server and client. Third, the support of reliable UDP also a must-have for any MMO. And lastly, Photon’s pricing made sense.

From your point of view: What are the advantages of Photon over its competition?

Matt: We evaluated other products, but found Photon’s feature to be the best fit for our needs. The combination of: UDP, binary sockets, C# to write the server code, plus a great Unity SDK, was hard to beat.

Thanks Matt!

Matt Mahon is Technical Director of Schell Games which is developing “The Mummy” MMO for Bigpoint.

12
Feb 10

Exitgames.com updated

Exitgames.com has just been overhauled, all Exit Games’ sites are now integrated and accessible in topmost navigation. The UI experience is shared between company home page, our products Photon, Neutron and the Shop.

Thanks to jx2 design for the dedicated adaption of our artwork to allow for this.

Happy browsing & spread the word, seeding is explicitely allowed!
se:(: