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	<title>Exit Games : Network Engines &#187; Development</title>
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	<link>http://blog.exitgames.com</link>
	<description>Exit Games Photon, Realtime, iPhone, Android, G1, Flash, multiplayer development weblog</description>
	<lastBuildDate>Thu, 12 Jan 2012 21:03:23 +0000</lastBuildDate>
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		<title>Photon v3.0.0.9 Client SDKs for Unity, DotNet, WP7.1 and Silverlight</title>
		<link>http://blog.exitgames.com/2012/01/photon-v3-0-0-9-client-sdks-for-unity-dotnet-wp7-1-and-silverlight/</link>
		<comments>http://blog.exitgames.com/2012/01/photon-v3-0-0-9-client-sdks-for-unity-dotnet-wp7-1-and-silverlight/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:39:38 +0000</pubDate>
		<dc:creator>Tobias</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1771</guid>
		<description><![CDATA[This is a maintenance release, mainly for the Unity, Windows Phone and Silverlight libraries. Those three were affected by a bug in encryption, which could cause clients to crash and connections to fail. Anyone who&#8217;s using Photon 3 or the cloud service should update to this version. The next SDKs will most likely include the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a maintenance release, mainly for the Unity, Windows Phone and Silverlight libraries. Those three were affected by a bug in encryption, which could cause clients to crash and connections to fail.</p>
<p>Anyone who&#8217;s using Photon 3 or the cloud service should update to this version.</p>
<p>The next SDKs will most likely include the API to use our Loadbalancing solution and the Photon Cloud service.</p>
<p><a href="http://www.exitgames.com/download">Download here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photon 3.0.0.0.RC3 client SDKs for iOS, Marmalade, OS X and Win32</title>
		<link>http://blog.exitgames.com/2012/01/photon-3-0-0-0-rc3-client-sdks-for-ios-marmalade-os-x-and-win32/</link>
		<comments>http://blog.exitgames.com/2012/01/photon-3-0-0-0-rc3-client-sdks-for-ios-marmalade-os-x-and-win32/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 15:20:49 +0000</pubDate>
		<dc:creator>Stefan</dc:creator>
				<category><![CDATA[developer]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[network engine]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[socket-server]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1764</guid>
		<description><![CDATA[This update contains very few changes to the libraries and instead focuses on the contained demos. We refactored the C++ and objC  demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers [...]]]></description>
			<content:encoded><![CDATA[<p>This update contains very few changes to the libraries and instead focuses on the contained demos.</p>
<p>We refactored the C++ and objC  demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers the following immediate changes:</p>
<p>iOS: 2 new C++ demos &#8211; the hello world one, known from the marmalade sdk, which is optimized to be an as easy as possible entry point into using Photon and a C++ version of the graphical realtime-demo, based on cocos2d-x (still also shipping the directly openGL ES based objc version in addition)<br />
Marmalade: 1 new C++ demo &#8211; finally the Marmalade SDK also comes with a version of the graphical realtime demo<br />
Win32: 1 new C++ demo: the hello-world one; and the C++ realtime demo now ships with a new graphics engine and a new look</p>
<p>&nbsp;</p>
<p>Last but not least the most shining news of this release of course is, that finally we officially support OS X as client platform <img src='http://blog.exitgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.exitgames.com/Download/Photon">Get the new native Photon 3 Client SDKs here</a>.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Photon 3.0.0.0.RC1 client SDKs for iOS, Marmalade and Win32 have just been released</title>
		<link>http://blog.exitgames.com/2011/12/photon-3-0-0-0-rc1-client-sdks-for-ios-marmalade-and-win32-have-just-been-released/</link>
		<comments>http://blog.exitgames.com/2011/12/photon-3-0-0-0-rc1-client-sdks-for-ios-marmalade-and-win32-have-just-been-released/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 17:24:27 +0000</pubDate>
		<dc:creator>Stefan</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1677</guid>
		<description><![CDATA[Compared to the beta version, the RC1 has these changes: operation requests are now wrapped up into classes like operation responses and events LitePeer&#8217;s opRaiseEvent() now supports event caching and receiver groups as always there have been some minor bugfixes However there are great news for the objC coders among you: the iOS version of [...]]]></description>
			<content:encoded><![CDATA[<p>Compared to the beta version, the RC1 has these changes:</p>
<ul class="simpleList mB">
<li>operation requests are now wrapped up into classes like operation responses and events</li>
<li>LitePeer&#8217;s opRaiseEvent() now supports event caching and receiver groups</li>
<li>as always there have been some minor bugfixes</li>
</ul>
<p><span id="more-1677"></span></p>
<p>However there are great news for the objC coders among you: the iOS version of the new SDK is the first client SDK to offer a <strong>high-level API for the Photon 3 LoadBalancing features</strong>! This new API layer simplifies usage of multiple game servers as used in our <a href="http://www.exitgamescloud.com">cloud service </a><a href="http://www.exitgamescloud.com">exitgamescloud.com.</a></p>
<p>Of course, it&#8217;s fully compatible with the &#8220;Loadbalancing&#8221; applications found in our server SDK, so you can host this yourself as well. This is implemented as objC library and the source is available in the SDK.</p>
<p>A C++ version of this LoadBalancing library is currently in development and will come soon  for all native client SDKs.</p>
<p><a href="http://www.exitgames.com/Download/Photon">Get the new Photon 3 Client SDKs here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Contest: Win a Unity Pro license + One Year in the Photon Cloud + GEE Subscription</title>
		<link>http://blog.exitgames.com/2011/11/contest_01/</link>
		<comments>http://blog.exitgames.com/2011/11/contest_01/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 13:46:52 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Unity 3D]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1529</guid>
		<description><![CDATA[One of our favorite gaming magazines for iPad, GEE Display, asked us if we can help them with a nice prize as they were planning a Unity special in their latest (and first) international magazine edition featuring a Unity multiplayer game contest. A prize for a multiplayer contest? Sure we can! While the folks from [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1532" class="wp-caption alignleft" style="width: 183px"><a href="http://www.geemag.de/unity/"><img class="size-full wp-image-1532" title="GEE - Unity Multiplayer Contest" src="http://blog.exitgames.com/wp-content/uploads/seo_cw_product.png" alt="" width="173" height="126" /></a><p class="wp-caption-text">GEE Unity Contest</p></div>
<p>One of our favorite gaming magazines for iPad, GEE Display, asked us if we can help them with a nice prize as they were planning a Unity special in their latest (and first) international magazine edition featuring a Unity multiplayer game contest. A prize for a multiplayer contest? Sure we can!</p>
<p>While the folks from Unity give away a <strong>Unity Pro license</strong>, we&#8217;ll give you <strong>one free year in the Photon Cloud</strong> plus you can win an <strong>annual subscription to the GEE magazine</strong>.</p>
<p><strong>Read about the contest and how you can enter <a title="GEE - Unity Multiplayer Contest" href="http://www.geemag.de/unity/">here</a>.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.exitgames.com/2011/11/contest_01/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photon 3 Beta client SDKs for iOS, Marmalade and Win32 are out now</title>
		<link>http://blog.exitgames.com/2011/11/photon-3-beta-client-sdks-for-ios-marmalade-and-win32-are-out-now/</link>
		<comments>http://blog.exitgames.com/2011/11/photon-3-beta-client-sdks-for-ios-marmalade-and-win32-are-out-now/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 13:02:25 +0000</pubDate>
		<dc:creator>Stefan</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Server]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1523</guid>
		<description><![CDATA[Good news for all Marmalade-developers: Finally you also get your first client SDK, which is compatible to Photon 3 servers! Probably the most important change for iOS-developers: the Beta-SDK is compatible to Xcode 3 again (unlike the Alpha which required Xcode 4). If you are using objC then there are more good news for you: [...]]]></description>
			<content:encoded><![CDATA[<p>Good news for all Marmalade-developers: Finally you also get your first client SDK, which is compatible to Photon 3 servers!</p>
<p>Probably the most important change for iOS-developers: the Beta-SDK is compatible to Xcode 3 again (unlike the Alpha which required Xcode 4).</p>
<p>If you are using objC then there are more good news for you: customType support in objC has left the developer-preview state and is final like in other languages.</p>
<p>Last but not least, this update fixes all the memory leaks which have been introduced between 6.5.5 (the last Photon 2 client) and 3.0.0.0 Alpha/PublicAlpha.</p>
<p>Please refer to the release-history files for a detailed list of all changes.</p>
<p><a href="http://www.exitgames.com/Download/Photon">Get the new Photon 3 Client SDKs here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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