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7 May
Posted in Developer, Photon, SDK
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Photon Client SDK v3.0.1.6 for Unity, Windows Phone and DotNet

When I zipped the packages for v3.0.1.6 today, I realized just how much happened since the last release. New builds have been in the Photon Unity Networking updates and some developers got updates in-between, but we didn’t have a proper update since end of February. So, what’s new? Not the […]

30 April
Posted in Developer, Photon, SDK
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New Photon Server SDK v3 RC9

  As you may have seen with RC8 already we have concentrated our efforts in the last months to improve the stability and performance of photon. The last weeks have been the toughest due to some really nasty hard to reproduce bugs. Today we are really glad to announce the release of RC9 […]

20 April
Posted in Developer, Photon, SDK
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3.0.3.0 Client SDKs for AndroidNDK, iOS, Marmalade, OS X and Windows

The new C, C++ and objC client SDKs version 3.0.3.0 are out now! Get the new SDKs for Photon Server here and for Photon Cloud here. Important changes are: an improved debug output interface for C++ and objC: You now can just call .toString() on any object and you will get […]

15 March
Posted in Developer, Photon, SDK

Out now: Photon client SDKs for Android NDK!

The first Photon client SDKs (version 3.0.1.0.PreAlpha) for Android NDK are out now. Known issues: Only support for Android 2.3.0 and newer OS, support for 2.2.x is in the making; unicode support only for ascii characters, encoded as unicode, not for other unicode characters, yet, full unicode support is in […]

29 February
Posted in Developer, Photon, SDK
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Photon v3.0.1.2 Client SDKs for Unity, DotNet and Windows Phone

Since releasing the Loadbalancing API for DotNet, Unity and Windows Phone, we added several small features and fixed some bugs. We fleshed out the handling of custom properties for rooms and how they get forwarded to the lobby. Now you can define by string-array, which of the room’s properties are […]

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