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Comments Off on 4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

4.0.5.0 Client SDKs for AndroidNDK, iOS, Linux, Marmalade, OS X, tvOS and Windows

Version 4.0.5.0 of the Photon C++ Client SDKs has just gone live. Here is a short list of the most important changes since 4.0.4.0 (for the full list please have a look at the release history files, like always): we now offer a Client SDK for Apple tvOS the Windows […]

12 August
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

Photon Client SDKs v4.0.0.2 – Realtime, Turnbased and Chat

We’ve been in “Engineering Mode” for a while but now everything begins to come together. You can notice that when you take a look at our client SDKs, which begin to include all Photon client APIs in one package. It should be a lot easier to combine Realtime or Turnbased […]

7 May
Posted in Developer, Photon, SDK
Comments Off on Photon Client SDK v3.0.1.6 for Unity, Windows Phone and DotNet

Photon Client SDK v3.0.1.6 for Unity, Windows Phone and DotNet

When I zipped the packages for v3.0.1.6 today, I realized just how much happened since the last release. New builds have been in the Photon Unity Networking updates and some developers got updates in-between, but we didn’t have a proper update since end of February. So, what’s new? Not the […]

30 April
Posted in Developer, Photon, SDK
Comments Off on New Photon Server SDK v3 RC9

New Photon Server SDK v3 RC9

  As you may have seen with RC8 already we have concentrated our efforts in the last months to improve the¬†stability¬†and performance of photon.¬†The last weeks have been the toughest due to some really nasty hard to reproduce bugs. Today we are really glad to announce the release of RC9 […]

20 April
Posted in Developer, Photon, SDK
Comments Off on 3.0.3.0 Client SDKs for AndroidNDK, iOS, Marmalade, OS X and Windows

3.0.3.0 Client SDKs for AndroidNDK, iOS, Marmalade, OS X and Windows

The new C, C++ and objC client SDKs version 3.0.3.0 are out now! Get the new SDKs for Photon Server here¬†and for Photon Cloud here. Important changes are: an improved debug output interface for C++ and objC: You now can just call .toString() on any object and you will get […]