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	<title>Exit Games : Network Engines &#187; Gaming Market</title>
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	<description>Exit Games Photon, Realtime, iPhone, Android, G1, Flash, multiplayer development weblog</description>
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		<title>PLEASE VOTE FOR US: Photon Nominated for Frontline Awards</title>
		<link>http://blog.exitgames.com/2011/11/frontline-awards/</link>
		<comments>http://blog.exitgames.com/2011/11/frontline-awards/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 15:43:19 +0000</pubDate>
		<dc:creator>Robert</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon Cloud]]></category>
		<category><![CDATA[Photon Server]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=1557</guid>
		<description><![CDATA[&#160; We are excited to announce that Photon 3 has been nominated as finalist in the Networking category for this year&#8217;s Front Line Awards by Game Developer. Voting closes November 18th, so there are only a few days left to cast your vote for Photon. &#160;]]></description>
			<content:encoded><![CDATA[<div id="attachment_1558" class="wp-caption alignleft" style="width: 130px"><a href="https://www.surveymonkey.com/s/Y5MWBHT" target="_blank"><img class="size-full wp-image-1558      " title="Vote for Photon 3" src="http://blog.exitgames.com/wp-content/uploads/frontline_awards.jpg" alt="Vote for Photon 3" width="120" height="120" /></a><p class="wp-caption-text">Vote for Photon 3</p></div>
<p>&nbsp;</p>
<p><strong>We are excited to announce that Photon 3 has been nominated as finalist in the Networking category for this year&#8217;s Front Line </strong><strong>Awards by Game Developer.</strong></p>
<p><strong>Voting closes November 18th, so there are only a few days left to <a href="https://www.surveymonkey.com/s/Y5MWBHT">cast your vote for Photon</a>.</strong></p>
<p>&nbsp;</p>
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		<item>
		<title>Paradise Paintball</title>
		<link>http://blog.exitgames.com/2009/07/paradise-paintball/</link>
		<comments>http://blog.exitgames.com/2009/07/paradise-paintball/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:58:01 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=518</guid>
		<description><![CDATA[In March we mentioned that we had developed an SDK for Unity3D, so that games using the new 3d engine could integrate our multiplayer technology seamlessly. Shortly after that, when we released our streamlined product &#8220;Photon&#8220;, game developer  Cmune chose Photon (its Unity SDK) for their “Paradise Paintball” game. Reworking the multiplayer functionality from a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_517" class="wp-caption aligncenter" style="width: 460px"><img class="size-full wp-image-517" title="paradise_paintball" src="http://blog.exitgames.com/wp-content/uploads/2009/07/paradise_paintball.jpg" alt="Paradise Paintball" width="450" height="183" /><p class="wp-caption-text">Paradise Paintball</p></div>
<p>In <a href="http://blog.exitgames.com/?p=120" target="_blank">March</a> we mentioned that we had developed an <a href="http://developer.exitgames.com/web/content/pages/40_Downloads/010_Client_SDKs/095_Unity3D.aspx" target="_blank">SDK for Unity3D</a>, so that games using the new 3d engine could integrate our multiplayer technology seamlessly.</p>
<p>Shortly after that, when we released our streamlined product &#8220;<a href="http://photon.exitgames.com/" target="_blank">Photon</a>&#8220;, game developer  <a href="http://cmune.com/Blog/post/Cmune-pioneers-Exit-Games-multiplayer-engine-Photon.aspx" target="_blank">Cmune chose Photon</a> (its Unity SDK) for their “Paradise Paintball” game. Reworking the multiplayer functionality from a prior multiplayer engine, Paradise Paintball is now ready and running on Photon. It&#8217;s <a href="http://www.facebook.com/apps/application.php?id=24509077139#/apps/application.php?id=24509077139&amp;v=wall&amp;viewas=0" target="_blank">available as facebook application</a>, with some further informations and great ratings. You can also play it online directly in your brower for free on the Cmune website.</p>
<p><a href="http://paradisepaintball.cmune.com" target="_blank">Check out Paradise Paintball on the Cmune website</a>.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dr. Kawashima for PC &amp; Mac &#8211; Powered by Exit Games</title>
		<link>http://blog.exitgames.com/2009/06/dr-kawashima-for-pc-powered-by-exit-games/</link>
		<comments>http://blog.exitgames.com/2009/06/dr-kawashima-for-pc-powered-by-exit-games/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 07:47:51 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=480</guid>
		<description><![CDATA[End of May was a happy date for brain exercise game lovers. Finally, the hugely successfull &#8220;Dr. Kawashima&#8221; series well-known from Nintendo DS finally became available for PC and Mac. Developed by Munich-based game developer Chimera, the game features not only tons of puzzles and brain training exercises but for the first time users can [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr"><span><span style="font-family: Verdana;">End of May was a happy date for brain exercise  game lovers. Finally, the hugely successfull &#8220;Dr. Kawashima&#8221; series well-known  from Nintendo DS finally became available for PC and Mac.<br />
</span></span></div>
<div dir="ltr">
<p><span><span style="font-family: Verdana;"><img class="alignright size-full wp-image-506" title="kawashima" src="http://blog.exitgames.com/wp-content/uploads/2009/06/kawashima1.jpg" alt="kawashima" width="183" height="183" />Developed by Munich-based game developer <a href="http://www.chimera-entertainment.de/index.php?lang=en" target="_blank"> Chimera</a>, the game features not only tons of puzzles and brain training exercises  but for the first time users can also compete in a world-wide online  ranking.</span></span></div>
<div dir="ltr"><span><span style="font-family: Verdana;">Online connectivity was implemented using Exit  Games Neutron. Also noteable: <a href="http://unity3d.com/" target="_blank">Unity technology</a> was used, making &#8220;Dr. Kawashima&#8217;s  Brain Exercise&#8221; the first boxed Unity game.</span></span></div>
<div dir="ltr"><span><span style="font-family: Verdana;">Here&#8217;s the <a href="http://www.bbg-entertainment.com/index.php?lang=en&amp;request=home" target="_blank">game&#8217;s website</a>.<br />
</span></span></div>
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		<item>
		<title>Ericsson Developer Connection Featuring Exit Games</title>
		<link>http://blog.exitgames.com/2009/06/ericsson-developer-connection-featuring-exit-games/</link>
		<comments>http://blog.exitgames.com/2009/06/ericsson-developer-connection-featuring-exit-games/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 12:00:21 +0000</pubDate>
		<dc:creator>Andreas</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Gaming Market]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=489</guid>
		<description><![CDATA[Today, an article on Exit Games was published on the Ericsson Developer Connection website. Our EVP Marketing &#38; Sales, Robert, talks about Exit Games&#8217; products and what connects us with Ericsson: &#8220;We share with Ericsson a common vision that community gaming is a vital part of the whole mobile services ecosystem. We also like Ericsson’s [...]]]></description>
			<content:encoded><![CDATA[<p>Today, an article on Exit Games was published on the Ericsson Developer Connection website. Our EVP Marketing &amp; Sales, <a href="http://blog.exitgames.com/?p=312" target="_blank">Robert</a>, talks about Exit Games&#8217; products and what connects us with Ericsson: &#8220;We share with Ericsson a common vision that community gaming is a vital part of the whole mobile services ecosystem. We also like Ericsson’s program for managing the relationship with developers. And of course, Ericsson’s global reach is very beneficial to us and helps us realize our vision of worldwide game roaming.&#8221;<br />
Read the <a href="http://www.ericsson.com/developer/sub/articles/other_articles/090610_exit_games" target="_blank">whole article</a> on the Ericsson Developer Connection website.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We run on iPhone OS 3.0!</title>
		<link>http://blog.exitgames.com/2009/06/we-run-on-iphone-os-30/</link>
		<comments>http://blog.exitgames.com/2009/06/we-run-on-iphone-os-30/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 09:16:12 +0000</pubDate>
		<dc:creator>Tobias</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gaming Market]]></category>
		<category><![CDATA[Highlight]]></category>

		<guid isPermaLink="false">http://blog.exitgames.com/?p=467</guid>
		<description><![CDATA[Apple asks developers to check their apps for compatibility with iPhone OS v3. Today, we did. And we are. The iPhone OS v3 Beta 5 SDK for iPhone, however, is not compatible with iPhone OS v2.x: although the new iPhone SDK relies on the existing SDK it is partially incompatible.  Some steps of the update [...]]]></description>
			<content:encoded><![CDATA[<p>Apple asks developers to check their apps for compatibility with iPhone OS v3. <strong>Today, we did. And we are</strong>.</p>
<p>The iPhone OS v3 Beta 5 SDK for iPhone, however, is not compatible with iPhone OS v2.x: although the new iPhone SDK relies on the existing SDK it is partially incompatible.  Some steps of the update can&#8217;t be reversed and it&#8217;s huge for a small device. Here are some of the issues:<span id="more-467"></span></p>
<ul>
<li>installs next to an existing 2.2.2.1 SDK with ~5GB each</li>
<li>device must be reset to delivery status then updated</li>
<li>update is irreversible and makes it a pure dev-device and might stop working as consumer device</li>
<li>the appstore does not accept v3 apps yet, so you need both SDKs</li>
<li>v3 built apps won&#8217;t run on os2. v2 built applications can&#8217;t be deployed directly to a OS v3 device: you must use SDK 3</li>
<li>an application built in v2, must be deployed with v3, which makes on-device debugging impossible</li>
<li>the beta 5 SDK does not accept your certificates, so you order a new developer certificate</li>
<li>the provisioning profiles are also not accepted, so you create them again, update all device information and applications</li>
<li>the beta 5 SDK does not build applications with &#8216;_&#8217; in their name. the simulator is fine with it</li>
<li>relative paths in the projects are somehow incompatible. if you need to use both SDKs, copy your folders completely</li>
<li>the simulators of both SDKs clash regularly</li>
<li>using Unity3d with the mix of SDKs seems impossible (one is needed to build, the newer for deployment)</li>
</ul>
<p>&#8230;and this list is not event complete. There are more problems, waiting and missing application icon graphics is not the worst of those.</p>
<p>Let&#8217;s hope for a nice final.</p>
]]></content:encoded>
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