iPad

20
Apr 12

The new C, C++ and objC client SDKs version 3.0.3.0 are out now!

Get the new SDKs for Photon Server here and for Photon Cloud here.

Important changes are:

  • an improved debug output interface for C++ and objC: You now can just call .toString() on any object and you will get a nicely formatted string of its payload returned
  • a lot of fixes and improvements in the support of more complex arrays
  • some new features have been added to the LoadBalancing API
  • the bug, that triggered timeouts, when non should have been triggered, that some of you experienced with the LoadBalancing lib, has been fixed
  • tcp support has been completely reimplemented from ground up; if you use tcp, please update to this version ASAP, as the old implementation has some serious bugs (however, you should use (reliable) udp with Photon, whenever you can, anyway)
  • The AndroidNDK client now supports unicode, armv6/armv5te devices and Android 2.2 (armv7 and Android 2.3 and newer have already been supported from the first release on), ships with its own version of the realtime demo and has now officially reached beta state (yes, directly from prealpha to beta, we have skipped the alpha release, so you have not missed anything)

Get the new SDKs for Photon Server here and for Photon Cloud here

05
Apr 12

iPad Game of the Week: Cubemen. Powered by Photon Cloud. Available on Steam, for iPad and Mac.

We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it.  Cubemen’ by 3Sprockets is a great example of such a game and  therefore we were not suprised that the game not only won the GEE contest, but was also honored by Apple making it their iPad ‘Game of the Week’.

Congrats to the team at 3Sprockets!

15
Feb 12

This release fixes a bug in the autoJoinLobby feature in the C++ and the objC LoadBalancing API and a bug in the gamelist-updates in the C++ LoadBalancing API.

No API-changes and no changes at all outside the LoadBalancing code have been introduced with this release.

Get the new SDKs for Photon Server here and for Photon Cloud here.

13
Feb 12

The native Photon 3 client SDKs have left release candidate state :)

The most important changes of this release in comparison to the RC3 release are:

- these SDKs are the first ones, which ship with the brand new Photon LoadBalancing C++ API, so all these SDKs now come with a High-level API for communication with the cloud and with self-hosted Photon multi-server solutions

- we have  fixed a critical bug in our tcp protocol support, which would time you out, when using tcp with the Photon cloud. If you are using tcp, then please upgrade a.s.a.p.

Get the new SDKs for Photon Server here and here for Photon Cloud.

12
Jan 12

This update contains very few changes to the libraries and instead focuses on the contained demos.

We refactored the C++ and objC  demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers the following immediate changes:

iOS: 2 new C++ demos – the hello world one, known from the marmalade sdk, which is optimized to be an as easy as possible entry point into using Photon and a C++ version of the graphical realtime-demo, based on cocos2d-x (still also shipping the directly openGL ES based objc version in addition)
Marmalade: 1 new C++ demo – finally the Marmalade SDK also comes with a version of the graphical realtime demo
Win32: 1 new C++ demo: the hello-world one; and the C++ realtime demo now ships with a new graphics engine and a new look

 

Last but not least the most shining news of this release of course is, that finally we officially support OS X as client platform :)

Get the new native Photon 3 Client SDKs here.