The new C, C++ and objC client SDKs version 3.0.3.0 are out now! Get the new SDKs for Photon Server here and for Photon Cloud here. Important changes are: an improved debug output interface for C++ and objC: You now can just call .toString() on any object and you will get [...]
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iPhone
Hooray: ‘Cubemen’ by 3Sprockets is ‘Game of the Week’ in App Store for iPad
We admit that we are proud of Photon, sure, but Photon is nothing without a great developer community doing stunning games with it. ‘Cubemen’ by 3Sprockets is a great example of such a game and therefore we were not suprised that the game not only won the GEE contest, but [...]
Free Cloud for Atari Pong Indie Developer Challenge
*ping* … Atari’s Indie Developer Pong challenge at http://www.atari.com/pongdeveloperchallenge is crying out for free multiplayer. How about adding that using e.g. Photon Cloud, http://cloud.exitgames.com/ ?) Photon Cloud Client SDK for iOS is available for download at http://cloud.exitgames.com/Download. … *pong*
Photon 3.0.0.1 Client SDKs for iOS, Marmalade, OS X and Windows
This release fixes a bug in the autoJoinLobby feature in the C++ and the objC LoadBalancing API and a bug in the gamelist-updates in the C++ LoadBalancing API. No API-changes and no changes at all outside the LoadBalancing code have been introduced with this release. Get the new SDKs for [...]
Photon 3.0.0.0 Client SDKs for iOS, Marmalade, OS X and Windows are now available
The native Photon 3 client SDKs have left release candidate state The most important changes of this release in comparison to the RC3 release are: – these SDKs are the first ones, which ship with the brand new Photon LoadBalancing C++ API, so all these SDKs now come with a [...]