We just dropped the price for the “Photon Networking Guide” in the Unity Asset Store to $60 – a six months Photon Cloud subscription included. In case you don’t know what to expect of this guide, here is a summary from it’s author: “Based on my best selling asset store [...]
Currently Browsing
Photon
3.2.2.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows
Version 3.2.2.0 of the Photon Native Client SDKs has just gone live. Here is a short list of the most important changes (for the full list please have a look at the release history files, like usual): – We have added a lot of C++ API documentation (the Common C++ [...]
Upcoming: Photon Redistributable
If you ever wondered if Photon can be used for lan-parties and local networking games, this is going to be interesting for you: We are working on a special server package to redistribute Photon with your game. The upcoming package is stripped down to the Photon binaries and a streamlined [...]
Facebook “Integrates” With Unity – Or the Other Way Around?
The Unity Web Player is currently installed on over 200M computers and Facebook is a great way to get players playing and connecting with each other. Recently Unity announced a close collaboration with Facebook that makes launching Unity games on Facebook much easier. According to Unity’s blog, Facebook is currently [...]
PARTNER PRESS RELEASE: GMO Cloud and Exit Games Partner to Release Popular SaaS Network Engine, Photon Cloud, in Japanese
Tokyo, Japan, March 21, 2013 GMO Internet Group company, GMO Cloud K.K. (Japan) today announces that it is partnering with German game engine company Exit Games GmbH to bring to Japan the widely-used Photon Cloud, a popular SaaS network engine for building scalable multi-player games and applications supporting PC, Mac, [...]