Network Engine

13
Feb 12

The native Photon 3 client SDKs have left release candidate state :)

The most important changes of this release in comparison to the RC3 release are:

- these SDKs are the first ones, which ship with the brand new Photon LoadBalancing C++ API, so all these SDKs now come with a High-level API for communication with the cloud and with self-hosted Photon multi-server solutions

- we have  fixed a critical bug in our tcp protocol support, which would time you out, when using tcp with the Photon cloud. If you are using tcp, then please upgrade a.s.a.p.

Get the new SDKs for Photon Server here and here for Photon Cloud.

12
Jan 12

This update contains very few changes to the libraries and instead focuses on the contained demos.

We refactored the C++ and objC  demos to use the same code on every platform (except UI), so that we can keep the demos on many platforms up to date at a high quality level more easily. This triggers the following immediate changes:

iOS: 2 new C++ demos – the hello world one, known from the marmalade sdk, which is optimized to be an as easy as possible entry point into using Photon and a C++ version of the graphical realtime-demo, based on cocos2d-x (still also shipping the directly openGL ES based objc version in addition)
Marmalade: 1 new C++ demo – finally the Marmalade SDK also comes with a version of the graphical realtime demo
Win32: 1 new C++ demo: the hello-world one; and the C++ realtime demo now ships with a new graphics engine and a new look

 

Last but not least the most shining news of this release of course is, that finally we officially support OS X as client platform :)

Get the new native Photon 3 Client SDKs here.

22
Dec 11

Thanks for all your support, have a safe and happy holiday!

28
Oct 11

With some delay but nothing less than full compatibility to Photon 3, the SDKs for iOS, Windows and Android are out now!

Compatibility to Photon 3 includes updates of the binary protocol and new supported data types. These now include non-strict arrays of objects, which helps a bunch when you need to send parameters of something with varying object types. You can now integrate your own custom types into the protocol in Java, C and C++. In objC they are provided as a preview only for now, final version comes with the next update.

All three client-platforms now also support tcp – although due to Photons ability of sending reliable udp, the only reason to avoid udp with these clients is, that you host your server somewhere, where udp can’t be used.

Encryption became a lot easier and now everything about that is handled internally. Furthermore there have been some API changes, some  directly related to Photon 3, others just general improvements and of course several bug fixes.

I am sure, you will recognize the new versioning, like it already has been introduced with the most recent .NET client releases: The first 2 numbers of a client sdk version now match the ones of the according server SDK, which makes it a lot easier to recognize fitting SDKs.

Please refer to the release-history files for a detailed list of all changes.

Get the new Photon 3 Client SDKs here.

07
Oct 11

Photon Indie October Sale!

Photon Indie October Sale

$399 for Unlimited Users & Servers

Autumn leaves are falling down … and so do Photon Indie prices. We are in celebration mode!
More than 8,000 developers have signed up so far for Photon and we want to give something back to our fantastic Indie community:
So party with us, share the success and get a Photon Indie license for unlimited servers and concurrent users for just $399 during October.

We know it is still cheaper to pick-up some leaves on the street, but we think this offer will heat you up
as much as we are excited about our latest success:
Codemasters signing up Photon in a multi-title deal to build stunning MMOs such as F1 Online: The Game.
Put the pedal to the metal and spread the word about the most awesome engine …

Get the Photon Indie license for unlimited servers and concurrent users for just $399 here.

Cheers, you are great!