We just released a hotfix to the previous C# SDKs. The new v3.2.1.2 fixes an issue with Custom Authentication to now actually send the values provided. You can achieve the very same fix by changing LoadBalancingPeer.OpAuthenticate. The check “if (string.IsNullOrEmpty(authValues.AuthParameters))” must be inverted: if (!string.IsNullOrEmpty(authValues.AuthParameters)). Download v3.2.1.2 here.
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Posts Tagged ‘ Photon ’
Price Drop for Photon Unity Networking Guide
We just dropped the price for the “Photon Networking Guide” in the Unity Asset Store to $60 – a six months Photon Cloud subscription included. In case you don’t know what to expect of this guide, here is a summary from it’s author: “Based on my best selling asset store [...]
3.2.2.0 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows
Version 3.2.2.0 of the Photon Native Client SDKs has just gone live. Here is a short list of the most important changes (for the full list please have a look at the release history files, like usual): – We have added a lot of C++ API documentation (the Common C++ [...]
Upcoming: Photon Redistributable
If you ever wondered if Photon can be used for lan-parties and local networking games, this is going to be interesting for you: We are working on a special server package to redistribute Photon with your game. The upcoming package is stripped down to the Photon binaries and a streamlined [...]
3.2.1.1 Client SDKs for AndroidNDK, Blackberry 10, iOS, Linux, Marmalade, OS X, Playstation 3 and Windows
Version 3.2.1.1 of the Photon Native Client SDKs, which is just a small bugfix release, has just gone live. We have fixed the issue, that on all other native platforms than iOS encryption didn’t work correctly, when the size of the data to encrypt has been less than 16 bytes. [...]